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CIA-81 | FreeOrion: geoffthemedio * r3167 /trunk/FreeOrion/ (13 files in 2 dirs): (log message trimmed) | 02:35 |
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CIA-81 | FreeOrion: -Started reworking visibility system: Added | 02:35 |
CIA-81 | FreeOrion: Universe::UpdateEmpireObjectVisibilities to populate a map of all empires' | 02:35 |
CIA-81 | FreeOrion: visibility ratings of all objects. Previously-existing | 02:35 |
CIA-81 | FreeOrion: UniverseObject::GetVisibility function implementation is still actually used for | 02:36 |
CIA-81 | FreeOrion: visibility determinations, though. | 02:36 |
CIA-81 | FreeOrion: -Added UniverseObject::Init function in which all objects now get stealth meters | 02:36 |
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CIA-81 | FreeOrion: geoffthemedio * r3168 /trunk/FreeOrion/ (server/ServerApp.cpp universe/Universe.cpp): Added visibility updates to several places in ServerApp::ProcessTurns and at the end of Universe::CreateUniverse. Results still not used for anything, but the new visibility update code actually runs now. | 04:49 |
CIA-81 | FreeOrion: geoffthemedio * r3169 /trunk/FreeOrion/UI/MapWnd.cpp: Fixed potential crash that occurred whenever the human client was sent an empty universe and an attempt was made to set up rendering of an empty array of star vertices. | 08:22 |
CIA-81 | FreeOrion: geoffthemedio * r3170 /trunk/FreeOrion/universe/ (14 files): | 08:26 |
CIA-81 | FreeOrion: Enabled new visibility system, which seems to be mostly working, except for a | 08:26 |
CIA-81 | FreeOrion: few bugs, like system names being forgotten if an empire doesn't have visibility | 08:26 |
CIA-81 | FreeOrion: of a system on the current turn, even if the system was explored and its name | 08:26 |
CIA-81 | FreeOrion: known on previous turns, and empty universes being sent to players after loading | 08:27 |
CIA-81 | FreeOrion: a save, which I suspect is due to visibility not being updated after loading, | 08:27 |
CIA-81 | FreeOrion: with the default no visibility being used as a result. | 08:27 |
CIA-81 | FreeOrion: geoffthemedio * r3171 /trunk/FreeOrion/UI/MapWnd.cpp: Added crude but illustrative empire-coloured circles around objects to indicate the range of their detection for near-zero-stealth objects. | 09:08 |
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