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kroddnoMobil | GeofftheMedio: i have a version linked now | 12:25 |
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kroddnoMobil | was very hard work | 12:25 |
GeofftheMedio | good to hear | 12:26 |
kroddnoMobil | GeofftheMedio: I had to rename "StringTable" to "FOStringTable" because one linux lib uses a class StringTable too | 12:26 |
kroddnoMobil | I don't see any problems for committing that, but what do you think about that? | 12:26 |
GeofftheMedio | why is this only a problem now? | 12:27 |
kroddnoMobil | the problem is in libfreeimage which is uses by Ogre | 12:28 |
kroddnoMobil | used | 12:28 |
kroddnoMobil | and because I use static linking, the compiler won't link in freeimage if it has the same classes defined | 12:29 |
GeofftheMedio | hmm. well, you'd better email tzlaine about renaming the class. | 12:30 |
kroddnoMobil | i posted at the forums | 12:40 |
kroddnoMobil | have no access to regular mails atm | 12:40 |
kroddnoMobil | Does not run :-( | 12:44 |
kroddnoMobil | main() caught exception(std::runtime_error): Failed to find an Ogre GL render system. | 12:44 |
GeofftheMedio | look at ogre_log.txt | 12:58 |
GeofftheMedio | there are some ogre "plugins" that it loads dynamically... might be looking for the shared object | 12:59 |
GeofftheMedio | (that wouldn't show up with ldd since they're determined at runtime according to the contents of ogre_plugins.cfg | 13:05 |
GeofftheMedio | ) | 13:05 |
GeofftheMedio | the plugin shared objects are looked for in a directory that's also defined in ogre_plugins.cfg so there shouldn't be issues with other versions present on the system (I assume) | 13:06 |
kroddnoMobil | i cannot ship those shared objects because they have to many dependencies themselves | 13:08 |
kroddnoMobil | and I cannot link them into the binary, thats not working | 13:08 |
kroddnoMobil | I have to say: thats a shit all that ogre stuff | 13:08 |
kroddnoMobil | I'll give up now and continue in some weeks when I have more time | 13:10 |
GeofftheMedio | the ogre forums probably have discussions about statically linking and how to deal with plugins | 13:10 |
kroddnoMobil | And I have no time to read all those stuff | 13:11 |
GeofftheMedio | I understand... I was just pointing it out that you're probably not the first person to try to fully statically link an ogre app | 13:12 |
GeofftheMedio | and they have a forum that's probably a good resource for such issues | 13:12 |
kroddnoMobil | http://www.ogre3d.org/wiki/index.php/StaticLinking <-- found it, but its to much for now, and I am to angry about that all ... | 13:17 |
tpb | <http://ln-s.net/2s$5> (at www.ogre3d.org) | 13:17 |
GeofftheMedio | angry about problems getting ogre linked? | 13:18 |
kroddnoMobil | Yes | 13:20 |
kroddnoMobil | It took me about 15-20 hours until now and is still not working | 13:20 |
kroddnoMobil | not only ogre, but bullet and the other ogre dependent stuff | 13:21 |
GeofftheMedio | hmm. yeah, it's was a pain for me as well. still only sort of works, although it might be just a driver issue. | 13:21 |
GeofftheMedio | I suppose it's 15 - 20 hours to do linking, or 15-20 months rewriting some of it from scratch., though | 13:22 |
GeofftheMedio | anyway, I've got to go. later... | 13:23 |
kroddnoMobil | the problem is that nobody seems to be interested in getting it working on all platforms, just releasing windows builds is important | 13:23 |
kroddnoMobil | cu | 13:23 |
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