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zark | hello | 14:46 |
---|---|---|
zark | or hallo | 14:46 |
zark | a few moments ago i've been asked by someone which ports to forward for multiplayer in FO | 14:47 |
zark | so, where is the info? :-) | 14:47 |
zark | really, you should mention this prominently in your wiki :-) | 14:48 |
zark | interessant, sind ja fast nur leute aus .de hier! | 14:50 |
zark | also noch mal: wo zur hölle kann nen ubuntunoob einfach rausfinden welche ports er für freeorion in seiner verkackten fritzbox auf seine kiste für multiplayer forwarden muss? oder geht das überhaupt schon? | 14:51 |
kroddnoMobil | hi | 15:06 |
kroddnoMobil | maybe that was me | 15:06 |
kroddnoMobil | ich war das | 15:06 |
zark | was? | 15:07 |
kroddnoMobil | port 12346 TCP musste forwarden | 15:07 |
zark | mom, ich frag ma zum setup | 15:07 |
kroddnoMobil | vielleicht solltest du mal weniger fluchen, das kommt nicht gut an | 15:09 |
zark | ja, sorry, ich bin so :-) | 15:10 |
zark | aber mal ehrlich, wenns das multiplayerfeature gibt, und das nicht automatisch so esoterische sachen wie UPNP macht, dann ist das ne information nach der die leute zuerst suchen, also nachdem das spiel an sich schon mal läuft | 15:12 |
kroddnoMobil | das spiel ist weit davon entfernt, spannende multiplayer partien zu bieten | 15:12 |
kroddnoMobil | daher wird das vernachlässigt | 15:12 |
zark | aha? | 15:12 |
zark | nun ja, wie auch immer, ganz unfluchenderweise danke für die info, ich hab das so mal weitergereicht. | 15:16 |
zark | winke winke | 15:16 |
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kroddnoMobil | GeofftheMedio | 15:20 |
kroddnoMobil | are you there? | 15:20 |
kroddnoMobil | could you link http://www.freeorion.org/index.php/Multiplayer to the main page of the wiki? | 15:20 |
tpb | Title: Multiplayer - FreeOrionWiki (at www.freeorion.org) | 15:20 |
kroddnoMobil | GeofftheMedio: we should upload a win32 fix release fpr 0.3.11, as there are some known (and fixed) bugs in that version | 15:29 |
GeofftheMedio | you'll have to get tzlaine to upload a new version. I can't make windows releases builds | 15:43 |
kroddnoMobil | i'll write an email | 17:26 |
GeofftheMedio | he seems to be pretty busy right now though, so don't be surprised if he doesn't get to it right away | 17:26 |
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kroddnoMobil | I know about his situation, and about his opinion according "releases" | 17:28 |
kroddnoMobil | so I don't think he will provide a bugfix release | 17:28 |
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STalKer-Y | a win32 weekly would be nice | 18:23 |
GeofftheMedio | someone to make them would be nice | 18:23 |
kroddnoMobil | Did I mention that I got a chroot working on my root-server, which now would be able to support nightly builds (for linux, of course) | 18:28 |
GeofftheMedio | nope | 18:28 |
kroddnoMobil | now you know :-) | 18:28 |
GeofftheMedio | i do | 18:29 |
kroddnoMobil | GeofftheMedio: are there somewhere old config files for researches? I mean research times and so | 18:35 |
GeofftheMedio | check the svn history | 18:35 |
kroddnoMobil | no | 18:35 |
GeofftheMedio | ...? | 18:36 |
GeofftheMedio | this took 30 seconds: http://freeorion.svn.sourceforge.net/viewvc/freeorion/trunk/FreeOrion/default/techs.txt?r1=2357&r2=2370 | 18:37 |
tpb | <http://ln-s.net/2mxD> (at freeorion.svn.sourceforge.net) | 18:37 |
kroddnoMobil | so there's no support to switch to a playable version now? | 18:37 |
GeofftheMedio | change the files back | 18:37 |
kroddnoMobil | you are right, but there are new changes | 18:38 |
GeofftheMedio | it wasn't really all that "playable" before... there were just some semi-arbitrary vaules in the file | 18:38 |
GeofftheMedio | if you want an up-to-date techs.txt with non 1/1 cost/research times, you'll have to make it | 18:38 |
kroddnoMobil | would it be a good idea to hardcode the 1 RP into the code and make it actibateable? | 18:38 |
kroddnoMobil | I mean make a better techs.txt and support a switch to activate the "1 RP hack" fpr testings? | 18:39 |
GeofftheMedio | sounds good | 18:39 |
* kroddnoMobil adds it to his todo | 18:40 | |
GeofftheMedio | the diff link above might give you an idea about what to set the reserach times and costs | 18:40 |
kroddnoMobil | kay | 18:41 |
kroddnoMobil | The roadmap on the wiki seems not up to date, or is it? | 18:42 |
GeofftheMedio | the main roadmap, or the v0.4 roadmap? | 18:43 |
kroddnoMobil | the main | 18:43 |
GeofftheMedio | looks fine to me | 18:43 |
kroddnoMobil | ah, theres a 0.4 | 18:43 |
GeofftheMedio | ? | 18:44 |
kroddnoMobil | the detailed roadmap | 18:44 |
kroddnoMobil | I searched for that | 18:44 |
GeofftheMedio | ok | 18:45 |
kroddnoMobil | But on the detailed roadmap, there's not much about Space Combat | 18:46 |
GeofftheMedio | the v0.4 roadmap was written after some discussions about v0.4 had already been had and the results were written into the v0.4 design pad. | 18:47 |
GeofftheMedio | the v0.4 roadmap just covers what we had left to talk about for v0.4 when it was written | 18:47 |
kroddnoMobil | Why i am interested about that - I don't think its a good time to invest time into space combat | 18:48 |
GeofftheMedio | there's battle UI left to discuss, some details of battle map layout, but we can't really do that until we get a prototype to check out | 18:48 |
kroddnoMobil | I think that's almost another full project to implement space combat | 18:49 |
kroddnoMobil | I mean 3D space combat | 18:49 |
GeofftheMedio | it's a big task, certainly, but rather integral to the planned design for freeorion. | 18:49 |
GeofftheMedio | however other than tzlaine, nobody's really investing much time in space combat at the moment | 18:50 |
kroddnoMobil | hehe | 18:50 |
GeofftheMedio | and he does do other stuff as well, when so inclined | 18:50 |
kroddnoMobil | I think the game is developing well and space combat is not needed to make it beeing playable | 18:50 |
GeofftheMedio | if we had a usable non-interactive replacement, that would be good. what we have now is rather lacking... | 18:51 |
kroddnoMobil | If there's a good tech tree and a good Battle algorithm the game would be a nice mpg | 18:51 |
kroddnoMobil | yes, thats what I wanted to say ^^ | 18:51 |
kroddnoMobil | In my opinion, multiplayer games should not waste time with 3D combats - i hate to wait a long time between 2 rounds | 18:52 |
GeofftheMedio | perhaps. making a everything balanced and non redundant both with and without RTS combat will be difficult, though. likely would need separate mod for no-RTS combat | 18:53 |
kroddnoMobil | Is there somewhere a statement about the purpose of FO - should it be more single player or more multi player? | 18:53 |
kroddnoMobil | All the wiki articles don't say much about that | 18:54 |
GeofftheMedio | http://freeorion.org/index.php/Vision_Statement | 18:54 |
tpb | Title: Vision Statement - FreeOrionWiki (at freeorion.org) | 18:54 |
kroddnoMobil | If played as single player, a gread 3D combat engine would be great, but not for mp games | 18:54 |
GeofftheMedio | well, we'll probably need an automatic combat resolver even if there's a 3D combat engine, since not all combats can be played all the time | 18:54 |
kroddnoMobil | not? why not? | 18:55 |
GeofftheMedio | well, in multiplayer games, we can't have *every* combat be played in 3D... that would take too long | 18:55 |
GeofftheMedio | and people would probably want to focus only on the interesting combats | 18:56 |
kroddnoMobil | no one would do that, your're right | 18:56 |
kroddnoMobil | but I would not be a good idea to mix that - would not be fair | 18:56 |
GeofftheMedio | and in single player, you just might not care to deal with all trivial combats that occur, although in single player, you can just deicde on a case by case basis, without worrying about how long other players will need to wait | 18:56 |
GeofftheMedio | as long as players can pick which combats to control, there's nothing unfair about it | 18:57 |
kroddnoMobil | but what would you decide if one player wants to play that combat and the other not? | 18:57 |
GeofftheMedio | good question. hence, I made a forum thread about it: http://www.freeorion.org/forum/viewtopic.php?f=5&t=1958 | 18:58 |
tpb | <http://ln-s.net/2mxd> (at www.freeorion.org) | 18:58 |
kroddnoMobil | We have to distinct between single player, 2-player and real multi player games I think | 18:58 |
GeofftheMedio | players can choose whatever options they prefer when setting up games. if they want no 3D combats, they should be able to. if they do want 3D combats, we'll provide a way to pick which are controlled and which are auto-resolved | 18:59 |
kroddnoMobil | the first two are easy to handle, but the third is complex | 18:59 |
kroddnoMobil | we'll provide a way to pick which are controlled and which are auto-resolved <-- and thats a point which will frustrate players, as you never will be able to pick that fair | 18:59 |
GeofftheMedio | if you don't like it, then play with no 3D combats | 19:00 |
kroddnoMobil | yo | 19:00 |
kroddnoMobil | FO has great potential for mp games I think - if some more features are completed | 19:01 |
GeofftheMedio | we're working on it... | 19:01 |
kroddnoMobil | I know | 19:01 |
kroddnoMobil | and I hope I am not to often going on your nerves :-) | 19:02 |
GeofftheMedio | you get a free pass to ask questions and suggest stuff because you actually contribute to the project | 19:03 |
kroddnoMobil | i have egoistic motives :-) | 19:04 |
kroddnoMobil | I wan't to play a great strategic game against human players :-) | 19:04 |
kroddnoMobil | And I want revenge for the disaster when playing against you :-) | 19:05 |
kroddnoMobil | but not before there's a realistic ground combat ^^ | 19:06 |
GeofftheMedio | we're supposed to get some planetary defense meters set to nonzero values and incorporated into combat at some point as well, which should make the dreaded Mark I less useful for early game rushes. | 19:08 |
kroddnoMobil | are the defense meters already taken into calculation ? | 19:09 |
GeofftheMedio | no | 19:09 |
GeofftheMedio | combat hasn't been updated in a few years... since well before planetary defense meters existed | 19:09 |
kroddnoMobil | okay, time to sleep | 19:15 |
kroddnoMobil | always nice to discuss with you | 19:15 |
GeofftheMedio | night | 19:15 |
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