Monday, 2009-01-19

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Impalerhello04:21
GeofftheMediohi again...04:21
Impalerhey Geoff, trying to compile the windows source, mostly succeded but the Python AI files are hitting errors04:44
Impalercan't open include file pyconfig.h04:44
GeofftheMediodid you update the AI project header directories for python?04:44
Impalernope just downloaded the SDK04:45
GeofftheMediohttp://freeorion.org/index.php/Compile_In_Windows#Compiling_with_MSVC_2008_IDE04:45
tpb<http://ln-s.net/2jcl> (at freeorion.org)04:45
Impalerthanks04:45
GeofftheMedioyou need to tell it where python is04:46
GeofftheMedioalso, make sure you update from SVN before compiling.  the SDK code may be out of date04:46
Impaleryep I updated04:50
Impalerso I was thinking of working on some of the UI particularly around the ship design screen04:56
GeofftheMediommhmm04:56
GeofftheMediohttp://freeorion.org/index.php/Programming_Work#Design_Window04:57
tpb<http://ln-s.net/2jcn> (at freeorion.org)04:57
Impaleryep thats what I was looking at04:57
Impalerstill seem to have the same issue despite updating python directories04:59
ImpalerI'm using 2.5 by the way04:59
Impalerand MSVC 200804:59
GeofftheMediowhat errors?05:00
ImpalerPythonAI.cpp05:00
Impalerg:\FreeOrion_SDK\Boost\include\boost-1_36\boost/python/detail/wrap_python.hpp(50) : fatal error C1083: Cannot open include file: 'pyconfig.h': No such file or directory05:00
GeofftheMedioC:\Python25\include is in my C:\Python25\include05:02
GeofftheMedioer, pyconfig.h is05:02
Impaleroh wait I may have edited the include paths for the wrong freeorion project (what are the a and d for anyway)05:03
GeofftheMediod = server05:03
GeofftheMedioca = AI05:03
GeofftheMedioI've been wondering what the d stands for since several projects use it for their server binary name... and I think I found a reason once, but I can't seem to remember or find it again...05:03
Impalerok well the python issue seems to be fixed05:08
GeofftheMediowoo05:08
Impalerhaving unessary python paths in the iclude/lbs of the other projects tripped me up05:09
GeofftheMedioI suppose I could remove them...05:10
Impalerso from what I've seen you do a lot of UI as well?05:10
GeofftheMedioI tried to make the compile instructions clear by mentioning the "freeorionca" project specifically05:10
Impaleryea but I kinda glazed over reading that the first time :P05:11
GeofftheMedioI've written a few custom rendering routines for UI elements, and set up the classes and05:11
GeofftheMediothe whatnot for a few screens05:12
GeofftheMediowhat part of UI work are you interested in?05:14
Impalerjust basic functionality like the parts being removable by dragging (atleast I couldn't drag them out in the 3.11 build)05:15
GeofftheMedionope; double-click only for now...05:15
GeofftheMedioyou can drag them to another slot though...05:16
Impalerwell dragging a part back into the part-menu is a must for that kind of drag-n-drop build system05:16
GeofftheMedioyou could argue it's not necessary since you don't need to return a part to get another copy of it, but it is an intuitive action that's missing05:17
Impalerexactly, I'll just try to implement a few of thouse design pad goals, if I can get it working I'll send you some diffs and you can try them out05:19
GeofftheMediok05:19
ImpalerIf I get into this significantly perhapse I can get set up to commit to the repository05:20
GeofftheMediotzlaine can arrange tha05:20
GeofftheMediot05:20
Impalerk, I'll talk with him if I'm interested05:21
Impalerso are you guys currectly working on the battle screen?05:22
GeofftheMediotzlaine's getting ogre set up.  I don't have anything to do with it yet.05:22
Impalerand we need ogre to do the 3d models for combat?05:24
GeofftheMedioit will do more than just models, but yet05:25
GeofftheMedioyes05:25
GeofftheMediough... bad typing today05:25
Impalerso combat is the main thing left to do for 4.0?05:26
GeofftheMediocombat is really a whole bunch of sub-things... there are a few non-combat bits left though05:27
Impalernaturaly05:27
Impalersee ya later06:06
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