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Impaler | hello | 04:21 |
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GeofftheMedio | hi again... | 04:21 |
Impaler | hey Geoff, trying to compile the windows source, mostly succeded but the Python AI files are hitting errors | 04:44 |
Impaler | can't open include file pyconfig.h | 04:44 |
GeofftheMedio | did you update the AI project header directories for python? | 04:44 |
Impaler | nope just downloaded the SDK | 04:45 |
GeofftheMedio | http://freeorion.org/index.php/Compile_In_Windows#Compiling_with_MSVC_2008_IDE | 04:45 |
tpb | <http://ln-s.net/2jcl> (at freeorion.org) | 04:45 |
Impaler | thanks | 04:45 |
GeofftheMedio | you need to tell it where python is | 04:46 |
GeofftheMedio | also, make sure you update from SVN before compiling. the SDK code may be out of date | 04:46 |
Impaler | yep I updated | 04:50 |
Impaler | so I was thinking of working on some of the UI particularly around the ship design screen | 04:56 |
GeofftheMedio | mmhmm | 04:56 |
GeofftheMedio | http://freeorion.org/index.php/Programming_Work#Design_Window | 04:57 |
tpb | <http://ln-s.net/2jcn> (at freeorion.org) | 04:57 |
Impaler | yep thats what I was looking at | 04:57 |
Impaler | still seem to have the same issue despite updating python directories | 04:59 |
Impaler | I'm using 2.5 by the way | 04:59 |
Impaler | and MSVC 2008 | 04:59 |
GeofftheMedio | what errors? | 05:00 |
Impaler | PythonAI.cpp | 05:00 |
Impaler | g:\FreeOrion_SDK\Boost\include\boost-1_36\boost/python/detail/wrap_python.hpp(50) : fatal error C1083: Cannot open include file: 'pyconfig.h': No such file or directory | 05:00 |
GeofftheMedio | C:\Python25\include is in my C:\Python25\include | 05:02 |
GeofftheMedio | er, pyconfig.h is | 05:02 |
Impaler | oh wait I may have edited the include paths for the wrong freeorion project (what are the a and d for anyway) | 05:03 |
GeofftheMedio | d = server | 05:03 |
GeofftheMedio | ca = AI | 05:03 |
GeofftheMedio | I've been wondering what the d stands for since several projects use it for their server binary name... and I think I found a reason once, but I can't seem to remember or find it again... | 05:03 |
Impaler | ok well the python issue seems to be fixed | 05:08 |
GeofftheMedio | woo | 05:08 |
Impaler | having unessary python paths in the iclude/lbs of the other projects tripped me up | 05:09 |
GeofftheMedio | I suppose I could remove them... | 05:10 |
Impaler | so from what I've seen you do a lot of UI as well? | 05:10 |
GeofftheMedio | I tried to make the compile instructions clear by mentioning the "freeorionca" project specifically | 05:10 |
Impaler | yea but I kinda glazed over reading that the first time :P | 05:11 |
GeofftheMedio | I've written a few custom rendering routines for UI elements, and set up the classes and | 05:11 |
GeofftheMedio | the whatnot for a few screens | 05:12 |
GeofftheMedio | what part of UI work are you interested in? | 05:14 |
Impaler | just basic functionality like the parts being removable by dragging (atleast I couldn't drag them out in the 3.11 build) | 05:15 |
GeofftheMedio | nope; double-click only for now... | 05:15 |
GeofftheMedio | you can drag them to another slot though... | 05:16 |
Impaler | well dragging a part back into the part-menu is a must for that kind of drag-n-drop build system | 05:16 |
GeofftheMedio | you could argue it's not necessary since you don't need to return a part to get another copy of it, but it is an intuitive action that's missing | 05:17 |
Impaler | exactly, I'll just try to implement a few of thouse design pad goals, if I can get it working I'll send you some diffs and you can try them out | 05:19 |
GeofftheMedio | k | 05:19 |
Impaler | If I get into this significantly perhapse I can get set up to commit to the repository | 05:20 |
GeofftheMedio | tzlaine can arrange tha | 05:20 |
GeofftheMedio | t | 05:20 |
Impaler | k, I'll talk with him if I'm interested | 05:21 |
Impaler | so are you guys currectly working on the battle screen? | 05:22 |
GeofftheMedio | tzlaine's getting ogre set up. I don't have anything to do with it yet. | 05:22 |
Impaler | and we need ogre to do the 3d models for combat? | 05:24 |
GeofftheMedio | it will do more than just models, but yet | 05:25 |
GeofftheMedio | yes | 05:25 |
GeofftheMedio | ugh... bad typing today | 05:25 |
Impaler | so combat is the main thing left to do for 4.0? | 05:26 |
GeofftheMedio | combat is really a whole bunch of sub-things... there are a few non-combat bits left though | 05:27 |
Impaler | naturaly | 05:27 |
Impaler | see ya later | 06:06 |
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